#longEwall 100 between
#longSwall 190 between
# between long and short S wall 127
#



#region ESpawn 2&3

#region BottomSWall


#endregion

#region LeftEWall
[2&3 LeftEWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 500
position Y = 850

[2&3 LeftEWall 2]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 500
position Y = 950

[2&3 LeftEWall 3]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 500
position Y = 1050
#endregion

#region TopSWall

[2&3 TopSWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 580
position Y = 800

[2&3 TopSWall 2]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 770
position Y = 800

#[2&3 TopSWall 3]
#SpriteSheet ID = arena_01_walls
#Image ID = D_wallLong_S
#Collision Image ID = C_wallLong_S
#layer = 0.0
#flags = 0
#rotation = 0.0
#position X = 960
#position Y = 800

[2&3 TopSWall 4]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1150
position Y = 800

[2&3 TopSWall 5]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1340
position Y = 800
#endregion

#region RightBEWall
[2&3 RightBEWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 1440
position Y = 850
#endregion

#region RightTEWall
[2&3 RightTEWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 1440
position Y = 550

[2&3 RightTEWall 2]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 1440
position Y = 650

[2&3 RightTEWall 3]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 1440
position Y = 750
#endregion
#endregion

#region A-Zone

#region LeftEWall
#endregion

#region TopSWall
#endregion

#region RightEWall


#endregion

#region BottomSWall

#endregion

#endregion

#region B-Zone

#region topSwall

[B TopSWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 950
position Y = 300

[B TopSWall 2]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1140
position Y = 300

[B TopSWall 3]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1330
position Y = 300

[B TopSWall 4]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1520
position Y = 300

[B TopSWall 5]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1710
position Y = 300

[B TopSWall 6]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1900
position Y = 300

#endregion

#region RightMiddleEwall
[B RightMiddleEWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 870
position Y = 350

[B RightMiddleEWall 2]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 870
position Y = 450

[B RightMiddleEWall 3]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 870
position Y = 550
#endregion

#region LeftMiddleEWall
[B LeftMiddleEWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 1070
position Y = 550

[B LeftMiddleEWall 2]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 1070
position Y = 650

[B LeftMiddleEWall 3]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_E
Collision Image ID = C_wallLong_E
layer = 0.0
flags = 0
rotation = 0.0
position X = 1070
position Y = 750
#endregion

#region LeftEWall
#endregion

#region RightEWall

#endregion

#region BotSWall
[B BotSWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1555
position Y = 890

[B BotSWall 2]
SpriteSheet ID = arena_01_walls
Image ID = D_wall_S
Collision Image ID = C_wall_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1682
position Y = 890

[B BotSWall 3]
SpriteSheet ID = arena_01_walls
Image ID = D_wall_S
Collision Image ID = C_wall_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1742
position Y = 890


#endregion

#region SecBotSWall
[B SecBotSWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1713
position Y = 750

[B SecBotSWall 2]
SpriteSheet ID = arena_01_walls
Image ID = D_wall_S
Collision Image ID = C_wall_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1840
position Y = 750

[B SecBotSWall 3]
SpriteSheet ID = arena_01_walls
Image ID = D_wall_S
Collision Image ID = C_wall_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1900
position Y = 750



#endregion

#region SecTopSWall
[B SecTopSWall 1]
SpriteSheet ID = arena_01_walls
Image ID = D_wallLong_S
Collision Image ID = C_wallLong_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1555
position Y = 510

[B SecTopSWall 2]
SpriteSheet ID = arena_01_walls
Image ID = D_wall_S
Collision Image ID = C_wall_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1682
position Y = 510

[B SecTopSWall 3]
SpriteSheet ID = arena_01_walls
Image ID = D_wall_S
Collision Image ID = C_wall_S
layer = 0.0
flags = 0
rotation = 0.0
position X = 1742
position Y = 510
#endregion

#endregion

#region C-Zone

#region TopSWall

#endregion

#region SecTopSWall

#endregion